Jordan Crooks's profile

DES 016 Project 1: Color Schemes and Arianna

When designing characters, often color schemes need to be considered in order to bring them to life. Without color, a sketch is simply a sketch and often has no personality beyond it. Giving a correct color scheme based on a character's backstory, circumstances, biology, design justifications, etc. can accurately reflect a character.

In order to tackle this and see how playing with color schemes affects this, I've taken on creating new color schemes for a character of mine which I already determined a color scheme for. This character is named Arianna, and is a female alien of whose species is amphibian in nature and quite large at nearly eight feet tall. There are different quirks of the character to differentiate from a female base including hairstyle, markings, facial structure, and more. 

Seeing as how Arianna is aquatic and based off Beluga whales and bony fishes such as sharks, I've given her a color scheme that is primarily blue based with lots of light colors and bright accent marks. The hair also flows more like tentacles, her body has gills, tons of fins and even a tail for directional changing in swimming. Given that most aliens are simply based off real insects and other creatures, playing around with colors may give credence to a possible idea of her world's primarily water based planet. 
The first color scheme labelled "custom" is the primary color scheme the character I created has. This is essentially the "natural" state, or the color scheme I already determined, mentioned above. 

Below are the next kinds of color schemes I toyed around with.
Each of the schemes above employ different methods and different hues. I found it overall to be interesting and potentially add some new ideas into my mix of what I already have.
DES 016 Project 1: Color Schemes and Arianna
Published:

DES 016 Project 1: Color Schemes and Arianna

Published: